@goldbuick @celsiusgs Indeed. (Today)

@celsiusgs I'm speculating that Sony is adding KB+M support to all games on PS4 after reading my twitter! (Today)

@stijnlovedwdd After clicking a little rectangle on the upper left hand corner I found "Add file" hooray! (Today)

How can it be so difficult to just add an mp3 file to my iPad? (Today)

@ADAMATOMIC I thought you automatically get sales equal to your twitter followers! ᶜ(ᵔᴥᵔ)ᵓ (Today)

@Chounard @DiscordGames Huh, interesting! (Today)

@DiscordGames My end goal is to have everything I can packed in with the exe. (Today)

@DiscordGames Right I'm aware of texture packing for atlasing but that doesn't apply to wanting to embed or compress assets hmmm (Today)

@DiscordGames Oh yeah these are just raw PNG, XML, etc files. There's no content processing for SFML. (Today)

@DiscordGames Content processor? Hmm no all I'm using right now is visual studio C# express or whatever. (Today)

@MattThorson I don't like exposing all the assets because I want secrets and I like just distributing a single .exe file. (Today)

@AtriusUN I understood half of those words o_o (Today)

@DiscordGames Hmm is there a way I can do it where my assets are all bundled up into one file or embedded with the exe? (Today)

@MattThorson hmm yeah but ultimately I don't want a big "assets" folder bundled with the game. I want something like embedding with swfs :I (Today)

@infinite_ammo I use t.co/klLa4j88EJ for no particular reason other than they've been simple and easy to use. (Today)

Arrgh importing all of my assets into this VS C# project and marking them as "copy if newer" sure is annoying. There must be a better way! (Today)

RT @AsherVo: polish early. optimize late. (Today)

RT @gabrielverdon: Send me an email if you'd like to collaborate! (Today)

RT @gabrielverdon: By the way, my summer is reserved for portfolio work and skill development, and I'm looking to contribute to some cool i… (Today)

@torahhorse cast it (Today)

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posts tagged with: art

2013 - 5 - 7 / 2:58 pm / doodle

Doodle Post

Image

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2013 - 2 - 15 / 10:36 am / doodle

Doodle Post

Image

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2013 - 2 - 7 / 11:04 am / doodle

Doodle Post

Image

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2013 - 1 - 31 / 7:01 pm / doodle

Just a Doodle

Hey! I'm going to start posting tiny blog posts here instead of trying to hold off until I have mountains of text to type. I want to get into the habit of actually updating this thing and posting stuff that I'm making, or whatever. So with that, here's a doodle from the other night.

Image

This is actually the first thing I've really drawn since the beginning of 2013. Been busy with game stuff for the whole month, I guess!

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2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by!

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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