@jeromBD Hooray! Sorry about all the troubles, I'll get the windows controller support fixed eventually! (Today)

@baconandgames Indeed it was! (Today)

Good morning internet! Only 24 hours left in the Offspring Fling STEAM Sale! (20% off!) http://t.co/TJXT7z8e (Today)

@EvilHom3r Yes, a steam key is included with every purchase from the website. : ) (Today)

@Dweezy88 Did you do it from within the game or via the site? Haha actually, might be cool to support .zip file uploads of multiple files.. (Today)

@thejustinwalsh Yo awesome to meet you! Will definitely stay in touch about AS3 and all that good stuff ;D (Yesterday)

@TommyRefenes Nothin' like teleporting 20 miles across the forest and punching a giant boar in the face. (Yesterday)

@Capndrake WHOA! Congrats!! :D (Yesterday)

1 Large Black Coffee. +100% Energy, +95% Chance of Panic Attack, +5% Chance of finding Magical Items (Yesterday)

@Mr_Brose Wahoo! (Yesterday)

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posts tagged with: offspring fling

2012 - 5 - 11 / 1:55 pm / offspringfling

Offspring Fling Mothers Day Update on STEAM!

Offspring Fling Mothers Day Update on STEAM!



Hey everyone! Offspring Fling version 1.1 is finally here, a.k.a. the Mothers Day Update! What better way to celebrate mothers day weekend with a game all about throwing children around?

As I type this I've been awake for 30+ hours now, going crazy with stress from the Steam release, so I think I'll save a more formal post for later. For now. go tell all your friends to get Offspring Fling on Steam!

3 Comments

2012 - 4 - 3 / 6:25 pm / offspringfling

Offspring Fling Released!... What's Next?

Offspring Fling Released!... What's Next?

The past couple of days have just been a complete blur to me and I'm not really sure what exactly has happened between 11am on friday and now. I rolled out of bed that morning and saw twitter lighting up with "#WakeUpKylePulver" and so I quickly updated the Offspring Fling site to put the game out live.

The response has been overwhelmingly positive about the game! There's been a bunch of articles popping up all over about the game that I'm still going through, and some reviews are coming out that are giving the game pretty high marks! People are showing me screenshots of their progress through the game and I'm absolutely thrilled to see them all.

So now that the game is out, whats next? Well, I have some plans for an small update. Some stuff that I can talk about now, and some stuff that will be revealed later. I'm planning on updating the end of level screen a little bit to show some more information. Some people have requested to see how much time they shaved off of their previous best when they score a new best time. I'll also be saving more options from the options screen, such as the screen settings. I also want to make replay opening a little bit easier, so I'm going to try to see if I can make replays auto load from the operating system.

The next patch I'll also be trying to tackle native controller support. I've found some interesting leads on how to get this working and it might be easier than I thought. Along with that I'm going to attempt to do completely customizable keyboard control.

I'm also planning on releasing a short demo soon, so people that have been waiting for a demo to try it out before they buy it out will be seeing that soon.

So along with all of that, hopefully there will be some other updates and additions that people will like. If you want to stay updated about Offspring Fling, then I suggest you visit this blog every once and awhile or follow me on twitter.

With that, I just want to say THANK YOU SO MUCH to everyone that bought the game! I'm super excited for what the future holds! Now back to work, and back to finishing THIS GAME!

3 Comments

2012 - 3 - 27 / 1:56 pm / games

Offspring Fling Coming Soon!

Offspring Fling Coming Soon!

Wahoo! I just announced the release date for Offspring Fling! The game is coming out on March 30th, 2012, and you'll be able to get it from OffspringFling.com!

I put together an image to try and promote the game's release, check it out!

Image

I wanted to make something that reminded me of the old flyers that I used to browse through every Christmas to see what awesome new games we're coming out, and since Offspring Fling is so super influenced by games I love on the Super Nintendo, it seems appropriate to market it as a Super Pretendo game.

To see the full version of the flyer you'll have to go over to the Offspring Fling website. Along with the flyer, there's also a preview of the game's soundtrack from Alec Holowka. The soundtrack will be coming out on Bandcamp a little bit after the game's initial release.

The time for throwing children is almost upon us!

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2012 - 2 - 1 / 2:25 pm / games

Offspring Fling Revealed!

Offspring Fling Revealed!

Hey internet! Today I am very happy to show you the official REVEAL TRAILER of Offspring Fling!



Offspring Fling started as a game jam game back in May of 2011 where the theme was motherhood. I was incredibly happy with the way the jam version of Offspring Fling turned out, so for the next several months I slowly picked away at the game turning it into something bigger and better. The game became so big and awesome that I decided to turn it into my first non-freeware game! WHOA!

The game's soundtrack is provided by none other than Alec Holowka who pitched in the original track for the game that was in the game jam version. It's also the same track used for the trailer.

So get HYPE and spread the word about Offspring Fling if you would be so awesome! Oh and also stay tuned for more updates about it. The game might be coming out sooner than you think!

9 Comments

2011 - 9 - 4 / 12:52 pm / general

What I'm up to: September Edition

What I'm up to: September Edition

I just got back from PAX Prime up in Seattle and I'm realizing how little on post on my super fancy blog, so this post is going to be an attempt to fix all of that. I've been up to a lot of various things in the last couple months and I'm going to try to sum them all up in a single blog post, YEAH!

PAX Prime 2011
I just got back from PAX last week and I'm still feeling exhausted in all dimensions. Retro Affect had a booth in the expo hall to show off the latest build of Snapshot, so once again I got to go to a really cool video games conference thing with an exhibitor badge and feel all super cool and important. On top of that, Snapshot was selected for the PAX10 which means we got a second booth to manage.

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We ended up bringing a total of 7 people to PAX in order to help keep up with the insanity of running two booths at the same time for 3 days straight. It was pretty intense but somehow everyone survived, and we got a handful of press mentions about Snapshot during and after the show. A lot of people are really excited about it, which makes me excited (and nervous) about it. Special thanks goes out to the Closure dudes, the PAX enforcers, everyone that played Snapshot, and our very own gold enforcer assistant for the weekend, Andrew. This guy went out of his way to get us headache medicine, eating utensils, and lunch throughout the weekend, so mad props to you dawg.

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about

About

Hi there, my name is Kyle, and I'm a 25 year old child with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I'm currently working on a big project called Snapshot, and also doing smaller side projects in Flash and other stuff. If want to get a hold of me use the form on the bottom of the page, leave a comment, or tweet at me. Thanks for stoppin' by!

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