@MattThorson @ADAMATOMIC alright outta the way gents I'm about to drop some #marubombs up in this bitch http://t.co/w1ajr960 (Today)

@ADAMATOMIC @MattThorson Listen I don't mean to dick the queen but you guys are filling up my feed which should be filled with cat videos. (Today)

@ADAMATOMIC @MattThorson You guys obviously need more than 140 characters. >:I (Today)

@PTibz What if the game featured an innovative new control scheme that required you to pull out your hair to interact with your environment (Today)

@AttractModeAdam I enjoyed this series of events. Can't wait for the next episode. (Today)

@konjak Foxit PDF has a pen tool. Then you can print it out as a PDF again. That's what I do at least. (Today)

@dannyBstyle yeah bro, recent studies do show that breathing is good. (Yesterday)

@ADAMATOMIC @LivelyIvy Air horn party at the IGF pavilion! (2 days ago)

@weasello Ah interesting... flinging offspring... that gives me an IDEA. COLORED FLASHLIGHTS WITH PICTURES IN THEM. (2 days ago)

@weasello Whoa look at all those points and combos. People love points and combos! :D (2 days ago)

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viewing stuff filed under games
Jottobots
Jottobots Jottobots Jottobots Jottobots Jottobots

Jottobots

A bite-sized "metroidvania", Jottobots was originally created for the ARTxGAME collection. Paired up with the illustrious J. Otto, I was asked to make a rad platformer, my specialty! One huge level to explore, with some upgrades to collect, and secrets to discover!

Download coming soon!

More Info
Verge
Verge Verge Verge Verge

Verge

Originally created for the TIGSource Commonplace Book Competition, Verge is a game about life and death, and upside down gravity. A handful of levels with some puzzle platforming where death doesn't necessarily mean the end!

Download (Windows) More Info
Space Sushi
Space Sushi Space Sushi

Space Sushi

An entry into the TIGSource Versus Competition and also a Global Game Jam 2011 game in the same package. Space Sushi is a two player versus game about harvesting space fish for space money. There are three types of fish that all feed off each other, so be careful because over harvesting one might cause an extinction.

Download (Windows, OSX) More Info

Soundtrack
The soundtrack was composed by Josh Whelchel and the songs can be found here

Viper Girl (Prototype)
Viper Girl (Prototype) Viper Girl (Prototype)

Viper Girl (Prototype)

Viper Girl is a one of my first game jam games ever and was created at Prom Jam 2009. This guy was visiting the Phoenix area all the way from Sweden, so there was a game jam in his honor. The idea was to try to quickly create one of his concepts, and I chose this one. This game is the first game to feature original Kyle Pulver music, so open your ears to the magnificent sound of NES instruments.

Download (Windows)
depict1
depict1 depict1 depict1 depict1

depict1

This is just a normal platformer that was made for Global Game Jam 2010. The theme was deception, but don't let that fool you. depict1 is a very easy game that is very straight forward, so you shouldn't have any problems playing it.

Play (Flash) Download (Windows) More Info

Walkthrough (SPOILER!)

Soundtrack
The soundtrack was composed by Alec Holowka. The main track can be downloaded here.

Spoilers
Look at the README file if you're completely stuck in the beginning of the game.

Gaiadi (Prototype)
Gaiadi (Prototype) Gaiadi (Prototype) Gaiadi (Prototype) Gaiadi (Prototype) Gaiadi (Prototype)

Gaiadi (Prototype)

Gaiadi is a game jam game that took first place in Ludum Dare 17. Fly around a bizarre world filled with flying fish like creatures that are trying to destroy you. Build islands to defend yourself, and to plant flower seeds. The goal is to plant 3 flowers because that's all I really had time for in the 48 hours I made this game. (Also, there is no sound.)

Download (Windows) More Info
Diamond Dodger
Diamond Dodger Diamond Dodger Diamond Dodger Diamond Dodger

Diamond Dodger

Diamond Dodger is a game that reflects upon the human constructs of reality. The very core of our existence is explained through your bullets. Roger Ebert once said that a video game has never made anyone cry, but he hasn't played Diamond Dodger yet. This is the game that will define a generation.

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What is this, really?
This is just some weird bullet hell game that I made with Derek Yu for the hell of it. It was made in like 2 days or something like that, I don't even really remember what happened or how it was made. The multimedia fusion check boxes haunt my dreams.

Everyone Loves Active 2
Everyone Loves Active 2 Everyone Loves Active 2 Everyone Loves Active 2 Everyone Loves Active 2

Everyone Loves Active 2

Everyone Loves Active 2 was initially made for the procedural generation competition over at TIGSource. It stars a tiny diamond that can fly around and shoot shapes with bullets. You can bend your shots with curves to get around enemy shields. The background is painted by yourself, the bullets, and the enemies. (That's the procedural part. I didn't know how to do procedural programming at the time.)

Download (Windows)
Bonesaw: The Game
Bonesaw: The Game Bonesaw: The Game Bonesaw: The Game Bonesaw: The Game Bonesaw: The Game

Bonesaw: The Game

Bonesaw: The Game is the very first game that I released! It's a brutally hard platformer that will bring you through over 30 levels of violence and mayhem. A 2d beat em up game with action, puzzles, and big boss fights. Use the bloodshed from your opponents as fuel to charge up the Bonesaw and unleash it upon your foes in battle.

Download (Windows) More Info

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