@MattThorson @SteveSwink He'll make the best #zublax for the laptop nib. (Today)

@SteveSwink I always use that little nib between the G and H key if the laptop has it, haha (Today)

@AsherVo Shit I need to start hanging lights from my ceiling. (Today)

@PlaidPhantom Hah, actually this thing looks like a Sonic 1 bonus level right now with the tilemap just spinning. (Today)

@Seagaia2 Too bad slopes make autotiling a NIGHTMARE :I (Today)

RT @Seagaia2: slope tiles make your game look professional fo reals (Today)

@CatalystCoder No, I haven't used Unity at all actually. Been using Flashpunk and right now SFML C#. (Today)

I made tile maps scale and rotate, I dunno why but it seemed like a good idea. t.co/wdOWAewc03 (Today)

@Capn_Andy No fun allowed on UnityEditor's watch. (Today)

Oh apparently the Offspring Fling 50% sale is still going on for another hour t.co/LjRk3PiShG :D (Today)

@infinite_ammo @SteveSwink Keepin the #ZUBLAX alive (Today)

@MoviusC @infinite_ammo Yeah we got over a million preorders so I started working on it last week. (Today)

YAY Offspring Fling was on the World Records part of The Sunday Sequence Break t.co/qT8jeXD98W People are speed running it! :D (Today)

@Capn_Andy Unity.DoMeAFavor.SwitchMyScene("to that one where I have the ship and the water I think"); (Today)

@Capnsanity HAS SCIENCE GONE TOO FAR? (Today)

@MANvsGAME Hahah (Today)

@Endraxial tilemap.mode = TileMode.VanHalenGuitar (Today)

Oh no things have gone horribly wrong t.co/gNhSpm7rzF (Today)

@ted_martens Yo why are you using a consumer device for making things! ;D (Today)

@rye761 I thiiiink so. You can swap out .NET for Mono. (Today)

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posts dated from: september 2011

2011 - 9 - 4 / 12:52 pm / general

What I'm up to: September Edition

What I'm up to: September Edition

I just got back from PAX Prime up in Seattle and I'm realizing how little on post on my super fancy blog, so this post is going to be an attempt to fix all of that. I've been up to a lot of various things in the last couple months and I'm going to try to sum them all up in a single blog post, YEAH!

PAX Prime 2011
I just got back from PAX last week and I'm still feeling exhausted in all dimensions. Retro Affect had a booth in the expo hall to show off the latest build of Snapshot, so once again I got to go to a really cool video games conference thing with an exhibitor badge and feel all super cool and important. On top of that, Snapshot was selected for the PAX10 which means we got a second booth to manage.

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We ended up bringing a total of 7 people to PAX in order to help keep up with the insanity of running two booths at the same time for 3 days straight. It was pretty intense but somehow everyone survived, and we got a handful of press mentions about Snapshot during and after the show. A lot of people are really excited about it, which makes me excited (and nervous) about it. Special thanks goes out to the Closure dudes, the PAX enforcers, everyone that played Snapshot, and our very own gold enforcer assistant for the weekend, Andrew. This guy went out of his way to get us headache medicine, eating utensils, and lunch throughout the weekend, so mad props to you dawg.

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About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by!

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