Oops. Somehow Indie Game House AZ has used all of our "allowed" 250gb from Cox internet this month. Hooray for "unlimited" internet! (Today)

@MANvsGAME @mossmouth "figured it out, please paypal $5 to SSJ4SilverGoku@AOL.COM to find out what the answer is" (Today)

@saint11 @MattThorson Gentleman's Mode (Today)

@cheapdevotion After I add some more stuff ;) (Today)

@usdaproved No, just trying to make it like Flashpunk. (Today)

@PixelScum Hahah yeah, its a little different than the C++ version but it seems to be working pretty well! (Today)

My SFML C# framework keeps track of scenes as a stack and updates the top one (and optionally keeps rendering the ones below) A neat setup! (Today)

@ChevyRay Yeah they got rid of the generic "Share.php?text=blah&url=t.co/MRF1e8tJAs" functionality :( (Today)

@paxl13 @BigGiantCircles Shoutouts to @infinite_ammo ;D (Today)

RT @paxl13: @BigGiantCircles @kylepulver best thing about Offspring Fling is its soundtrack! That's simply absolutely awesome (Today)

@jmickle_ Yeah, flash has become a pain to me. C# seems to be a (relatively) easy transition from AS3 with the right framework. (Today)

@rye761 Thanks ;D (Today)

@jmickle_ :D I'll share more details when I have some more basic game stuff working in it. (Today)

@kvisle Apparently! t.co/hjWWMbTikk (Today)

@RageKit Not using Mono yet but apparently its pretty easy to use Mono + SFML (according to blendogames t.co/hjWWMbTikk) (Today)

@Amidos2006 Yeah, they say support is coming soon though. It works for me because I'm mostly interested in PC/Mac/Linux (Today)

@RageKit For now! We'll see if I hit any brick walls with it in the next couple weeks ;D (Today)

The beginnings of a SFML C# flashpunk-like framework yay! t.co/ZUMeAVfuOQ #screenshotsaturday (Today)

@MattThorson "Yeah I'm pretty good at Tower Fall but I only play No Items, No Seeking Arrows, Final Destination." (Today)

@Seagaia2 @SeasonsDev @ChevyRay Make sure you have the latest version of Text from Draknek's branch -- it fixes a bug with multi-line text (Yesterday)

follow
search
posts tagged with: webdev

2013 - 4 - 30 / 4:28 pm / general

TIGJam 5 Website

Image

The TIGJam 5 site is now live and registrations are open! Make sure to sign up soon if you want to go to one of the coolest jam events of the year.

(Also ignore the glaring typos on that image of the site for now.)

No Comments

2013 - 2 - 23 / 3:25 pm / general

Screenshot Saturday: Web Stuff

Image
This week I took a short break from video game coding to crank out some web tools for a table top RPG that I play with some local friends. The screenshot above is part of a combat manager application that I wrote in php. It's main purpose is to manage all of the NPCs in a fight so that the game master doesn't have to keep flipping through a binder full of different pages of enemies to keep track of what's going on during the battle. It should make our games go along a lot quicker, although some people really like to have physical dice make all the decisions. When you have a battle involving 15+ characters though, dice rolling can get tedious pretty rapidly.

Now back to game development!

No Comments

2013 - 2 - 8 / 7:14 am / tutorials

Twitter API 1.1: User Timeline to PHP

Twitter API 1.1: User Timeline to PHP

Sometime in the past few months Twitter updated their API to make super simple tasks like fetching a user timeline pretty difficult. I started looking into the changes to see how to fix my code on my various sites but every time I started to get into I would just get frustrated and give up. So finally I attacked the new API again and this time I was able to get all the way to the finish line.

In order to fully remember what I did, and maybe even help some people out, here's a (relatively) quick guide on how to fetch a user timeline and get the data into a php script in order to spit out on your website however you want. read more

No Comments

2011 - 2 - 9 / 3:38 pm / general

Here we go!

Here we go!

YEAH! After a million years of not having an active website, I finally got a new one up. It only took months of working on it to get it going this time. Now you can find all my games, websites, and artwork in one place, yay! I ended up writing a whole 'nother back end system from scratch for this website since I'm too stubborn to use Wordpress or anything like that.

Aside from the basic php, mySQL, html, css, etc, here are some nifty things that I used on this site that are super cool!

jQuery
A super awesome light weight javascript framework or something like that. It makes a lot of stuff a lot easier to do, and a lot easier to understand. Most of the other effects on the site rely on jQuery as a foundation.

Colorbox
A pretty rad light box type thing. I always have a hard time getting light boxes to work on my sites but this one actually worked right out of the zip file on the first try. It looks nice and loads pretty fast too.

Slides
An image slider that makes cycling images really easy for most of the entries on my "stuff" page. Very simple and easy to understand, with lots of options to modify it. It's also really easy to style with css, which is a big plus for me.

960.gs
A css framework that I live by these days. It makes arranging websites into a clean grid super easy to do and takes a lot of the stress off of figuring out css voodoo to get stuff aligned in columns. This site obviously uses a custom size, which comes from the css generator on 960.gs.

Smarty
A php template engine from beyond the stars. If you work with any sort of php code for makin' websites, then you need to be using Smarty.

Alright, that should do it for the grand opening post. And yes, I know that the background illustration is too big for your monitor. I like to think of it as a bonus if you stretch it out across two monitors, or if you just have a really huge wide screen single monitor. DEAL WITH IT. ;D

1 Comment

about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by!

facebook

old sites

xerus kylepulver

contact

Your message has been sent! Thanks :)
SEND MESSAGE