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posts filed under: general

Dev Log: Cutscene Drafts

Oh no I've been so totally heads down on Sky Sisters and other things this month that I've completely neglected my blogosphere. Fear not as work continues on the game and I'm bringing it closer and closer to its completion! I'm working on the cutscenes for the game which involve some fancy illustrations moving about on the screen. Here are some drafts for some of the scenes!

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More to come! I've signed myself up to do 20 of these illustrations so I'm going to be in the art grinder for awhile yet.

Oh and a doodle to go with it.

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Dev Log: Demon Animations

Dev Log: Demon Animations
Things are progressing! I've just been forgetting to document it on my blogosphere. I have some catching up to do!

Last week I finally tackled the animations for the demon sisters.

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Luckily I made a base template for all the sky sister animations, so this process ended up being a lot less painful than I thought it would be. All together it only took me a solid day of work to get together all the animations for the demons, and the demons actually have less frames than the angels so that made it all the more easier.

The task list continues to shrink!

Dev Log: The Art Grind

Dev Log: The Art Grind
It seems that the problem with working on any sort of project is that it is inevitable that the things I hate doing will end up at the end of the task list. As the project gets closer and closer to the end it will be nothing but tasks that I hate and progress seems to crawl to a halt... I guess sometimes the benefit though is that I can tune up other parts of the project as I procrastinate... anyway that's the topic of a different post, I think. For now check out some final art I have to do for Sky Sisters.

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The game gives you a difficulty option for fighting the demon sisters after you've defeated them once, so they have some art for that. More spoilery art after the jump!

Dev Log: Secret Power Ups

Dev Log: Secret Power Ups
I finally got back to my development stream after what feels like a super long hiatus. Today I worked on some effects for one the end of Super Sky Sisters.

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After defeating the demon sisters the players will receive the ultimate orb power up that basically transforms them into gods. The next step is work on the ending sequence that happens when you've activated this power up, and this will be the second of the two endings in the game.

Dev Log: Some Background Stuff

Dev Log: Some Background Stuff
Dang I don't know what it is, but my energy is still at an all time low this month. I'm scraping together some background implementations of the new assets though.

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Progress in the game will mix up the background elements a bit.

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Right now I'm listening to a podcast on how to stop procrastination... so that's some sort of progress I guess. I need a one way ticket out of bummertown, stat!

Dev Log: Background Arts

Dev Log: Background Arts
Doggone it July has been a giant mess when I had the best intentions for it. It was going to be so productive, I thought, but little did I know what a giant lump of poop it would all become! Distractions and my brain filled to the brim with depression and anxiety have doomed July to the abyss. Well, I'm still scraping together some work. Here's some new background assets for Sky Sisters.

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I'm also setting up the background changes in my cool spread sheet which gets translated into code with the push of a button in Visual Studio.

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More background arts to come!