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Now on Itch.IO

Now on Itch.IO
I think things are finally settling down in good ole Denver, Colorado. I probably should update the little paragraph about me on the right. I have my desktop PC all set up and going again with my ridiculous four monitor set up, so I got back to work by diving into itch.io.

You can now find almost all of my downloadable game titles available on kpulv.itch.io! A lot of the games there also have the option of tossing a few bucks my way in exchange for a zip file, but all of my free games are still available for free.

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Itch.io seems like a really great platform and I feel really inspired whenever I visit. It feels a lot of like an underground scene of video games which is a pretty stark contrast with booting up Steam. Nothing against games on Steam, but I don't really think the big games on the platform really do anything for me anymore... but that's a blog post for the future (if I feel like diving into my taste in games, oh boy.)

I'm getting back online and back to work on my contract work, as well as Super Sky Sisters and one or two of my other prototype ideas.

Doodle Post

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Doodle Post

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Hello from Denver

Hello from Denver
It's been a pretty crazy week for me! Last Sunday I packed up my car and started off on the trip to Denver from Phoenix. Stopped in Santa Fe for the night and ended up in Denver the next day. I stayed with some friends for a couple of days, and through some weird stroke of luck and good fortune found a place to live the day after I got here.

So hopefully pretty soon I will have some internet hooked up, but for now I'm sitting in Roostercat in Denver with my laptop typing this up. I'm really anxious to get back into a schedule of working on my projects.

I'm also going to be on the lookout for Denver game dev meet ups and so far CiGDA seems like the best bet.

Until I get back into the groove I probably wont be posting too much here but I still want (or need) to make my post quota for the month. Hopefully by Monday things will be back on schedule and I can get back to work.

Change Places!

Change Places!
Well for the past week I've been working on getting Super Sky Sisters to a more finished state, but I've also been trying to figure out all the details of packing up all my stuff and moving to Denver, Colorado.

My time in the sunny desert of Tempe, Arizona is coming to an end. It's gonna be super tough to say goodbye to everything and everyone in the place I've called home for the past 6 years of my life. I originally moved out to the desert to join my teammates to work on Snapshot (a one year project that quickly became a three year project, whoops.) The other team members moved away, but I ended up staying in Phoenix since I loved it so much. Phoenix has a small, but active game developer scene that I enjoyed being a part of during my time here, and I even took up helping lead the local IGDA chapter here. I'm gonna miss this place a lot!

I'm officially making the move to Colorado on November 1st, so unfortunately that means that working on stuff this week, next week, and probably still after that is going to be a gigantic pain in the butt. I actually haven't had a proper home or place to work in about 2 months since it was almost nonstop traveling during the summer, and over the past month I've been waiting on figuring out if I was in fact moving to a new city or not. I'm currently writing this blog post from outside a coffee shop in Tempe as I haven't even set up my desktop computer in weeks. Surprisingly I've been doing okay without my desktop set up, but I am missing having a multi-monitor set up.

What's this all mean?! Well I don't know, I'm going to still be trying to make games, work on Otter, and update my blog a few times a week, but I am expecting that to slow down while I'm on the move... we'll see how this goes!

Doodle Post

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