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Otter Example: Basic Collision

Otter Example: Basic Collision
Fresh out of the oven is another example for Otter, the 2d game making framework based on SFML.net. The new example covers basic collision detection and response.

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On the examples page I've listed out all of the examples I want to cover in the next few weeks. I'm going to try to keep working on posting an example every few days or so, but I have some upcoming travel that might make that difficult. We'll see!

Oh and so many people are sending me this image so I might as well post it here:

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Doodle Post

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Otter Example: Spritemap Animations

Otter Example: Spritemap Animations
I want to keep the Otter example train rolling until I manage to flesh out enough examples to cover all the basics of making a game. The newest example covers animating sprites using a quick example sprite sheet from the Spriter's Resource.

The example with all of the code and required image is available right here.

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Also a reminder: if you're using Otter actively make sure to stop by the forums, or sign up for the relatively new Otter Slack Team. There's actually quite a bit of activity happening in the Slack, and recently one of the Otter community members posted a new GUI suite of components to use in your Otter made games!

Doodle Post

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Doodle Post

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Otter Example: Loading Images

Otter Example: Loading Images
A new example for Otter is now available! The new example covers loading images into a game. This example assumes that you have a decent understanding of C# already as it uses some stuff like local variables and extending classes and all that cool stuff.

The example also covers using Visual Studio to manage external resources. The most simple way of using a small amount of resources is to have Visual Studio copy the files into the bin directory. So check out the example for all those details!