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Dev Log: Snakes in the Sky

Dev Log: Snakes in the Sky
Slowly getting the ball rolling again on Sky Sisters after my trip to San Francisco for Game Developers Conference. I ended up getting pretty sick during the week, but I actually didn't realize how sick I was until I got back. Whoops!

So now I'm recovering from being sick and getting back into coding. I really hate being pulled away from projects for stuff like travel, even though traveling is a lot of fun. It takes me so long to get back into working on a project, especially when the code base is getting bigger and bigger, and Sky Sisters's code base isn't even that huge! (Actually it might already be larger than Offspring Fling, haha!)

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I'm now working on the third and final boss that the game will feature. This one is going to be a big snake kinda guy that will crawl around the screen taking shots at the players and their orb. I kinda just feel out the design of these bosses by just throwing stuff into the game and seeing what it inspires, and I'm pretty excited to see where this boss goes!

Back to work!

Doodle Post

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Haven't been able to really program much since getting back from GDC. I got sick and I'm still recovering so instead I just mess around in Manga Studio.

Doodle Post

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Doodle Post

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Humble TowerFall Invitational

Humble TowerFall Invitational
Just got back from Game Developers Conference last night! I'll be writing up some sort of thoughts and feels post about it soon, but for now enjoy some matches from the TowerFall Invitational put on by Humble Bundle this year!

Greg Lobanov vs Matt Thorson


Me vs Connor Ullmann


Me vs Frederic Tarabout


The tournament was absolutely incredible this year. We had over 70 entrants in the whole thing all playing 1v1 best out of 3 (and the grand finals were best out of 5.) It was hosted at Folsom Street Foundry which was just an amazing venue to say the least. I really hope this continues and becomes a solidified GDC tradition!

Otter Updates

Otter Updates
I finally merged in all of my pending changes into the main branch of Otter! If you've been using the dev branch for the past few months not much has changed, but things finally stabilized enough to the point where I felt comfortable updating the main branch.

Afterwards I've done some minor adjustments and fixes:

* Using Game.EnableAltF4 now checks for either Alt key on the keyboard.

* The RandomElement() function in NaturalLanguage now uses Otter's Rand class to ensure consistency if you're using a preset random seed.

* Added Snake.AddAllVertebraeToScene()

* Axis and Button keys, joysticks, mousebuttons, etc, are now public accessible.

* Renamed Button.AddButton to AddJoyButton.

* Axis and Buttons can now add keys, buttons, etc, from other Axes and Buttons. Useful if you want to copy a button or axis.

* GridCounter now has MoveUp(), MoveDown(), MoveLeft(), and MoveRight()

Slowly and surely moving towards a 1.0 version!