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posts dated from: april 2013

Super Ninja Slash Speedrun


Just a week or so after I launched Super Ninja Slash my best time was around 1:25. I thought that was possibly the best time I could get, and maybe under 1:20 was possible. Then someone posted a time of 1:07 and my mind was blown, so I went back to try to beat that time. After playing for a couple of days, I finally broke through the 1 minute barrier.

Oh, and that's not my best time anymore.

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I don't want to submit my own times to the leaderboards, but there's the time to beat if you want to be faster than me!

I think Super Ninja Slash is the first game I've played longer than I developed it. (The game actually only was in development for 4 days!)

Offspring Fling Steam Achievements

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Just a quick post to say that the Steam version of Offspring Fling on Windows now supports achievements. I'll be adding support to the Mac version sometime down the line as well, and I'm still looking into getting the Linux version on Steam as well.

A big thanks to the folks behind FRESteamWorks! If you're an AIR developer on Steam, you definitely want to check it out.

GDC 2013 Badge

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I got a handful of strange looks for my job title.

Doodle Post

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Indiana Stone: The Brave and the Boulder

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Right before GDC my friend Tim Winsky released his first iOS game into the market, Indiana Stone: The Brave and the Boulder. He needed a quick and simple promotional site for the game, so I stepped up to the job.

The game itself is pretty rad too, and you should totally check it out, and then buy it and then tell all your friends to buy it. Viral marketing.

FlashDevelop with HaXe NME and HaXePunk

FlashDevelop with HaXe NME and HaXePunk
I spent most of yesterday diving into a whole new world of magic and fun: Haxe. I was hesitant at first because I was dreading the whole ordeal of setting up a new development environment, but it turned out to be way more straight forward than most set ups I've experienced.

I ended up getting a quick demo of thousands of entities rotating, scaling, and alpha blending at a steady 50-60fps with the Windows build of HaxePunk, and that has me pretty excited!

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Follow along as I take you on a journey of code and game development! (For reference, I'm using Windows 7.)