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posts tagged with: gamedev

Metroidvania Map Rendering

For the past couple days I've been tinkering around with some stuff in my Global Game Jam game from last weekend. One of the things I'm most stupidly excited about is rendering my game map automagically in code (instead of drawing it by hand.)

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I've added on a bunch of features since the original game jam version of the map rendering system. Right now the coolest stuff is the ability for each room to render its exits, and the potential for rooms that aren't square shaped (some rooms can be L shaped, or whatever)

I think I'm going to try and finish this game before GDC and not get too attached to it. I'm curious to see what kind of systems I can build for a future Metroidvania-esque project... so I have to be careful not to start caring too much about this game, otherwise it will take me way too long to finish. I think it's doable, especially if I aim for just maybe a 2 hour total game play experience! (And I can always add to it later.)

Global Game Jam 2013 - Timelapse

Global Game Jam 2013 - Timelapse


Ended up making a game for Global Game Jam 2013. I went to the Phoenix location at University of Advancing Technology (the only location in all of Arizona!) The games were judged locally and I ended up getting first place overall, yay! I won 48 gigs worth of flash drives. Not bad!

The game isn't really in a state where I want to release it just yet. I might want to take this one and make it into something bigger and better... but I say that about all my jam games. This one is different though! ... I think.

Introducing Indie Game House!

Introducing Indie Game House!
My housemates and I just launched a brand new website! Check out Indie Game House! It's all about four game developers living together talking about games and other stuff. We don't really know where we're going to take it just yet, but for now we've posted a pilot episode of our podcast which you can find right here. It features myself, Corey Nolan, Steve Swink, and Erin Robinson.

It should also be a feed of blog posts from the four of us as well, which will hopefully prompt me to write more posts on this blog. Something I've been meaning to improve on is my own ability to just write a quick blog post and post it, but I have that thing where I write out an enormous post, and when I read it back to myself I'm suddenly filled with an incredible amount of doubt, which then makes me close the window and never look at it again. Yeah, gotta fix that.

Anyway, stay tuned to Indie Game House for some blog posts and podcasts that will probably be enjoyable. We're looking for any feedback we can get on the first episode, so if you feel so inclined then please give it a listen and drop us a comment on the post. We're listening!

Offspring Fling Released!... What's Next?

Offspring Fling Released!... What's Next?
The past couple of days have just been a complete blur to me and I'm not really sure what exactly has happened between 11am on friday and now. I rolled out of bed that morning and saw twitter lighting up with "#WakeUpKylePulver" and so I quickly updated the Offspring Fling site to put the game out live.

The response has been overwhelmingly positive about the game! There's been a bunch of articles popping up all over about the game that I'm still going through, and some reviews are coming out that are giving the game pretty high marks! People are showing me screenshots of their progress through the game and I'm absolutely thrilled to see them all.

So now that the game is out, whats next? Well, I have some plans for an small update. Some stuff that I can talk about now, and some stuff that will be revealed later. I'm planning on updating the end of level screen a little bit to show some more information. Some people have requested to see how much time they shaved off of their previous best when they score a new best time. I'll also be saving more options from the options screen, such as the screen settings. I also want to make replay opening a little bit easier, so I'm going to try to see if I can make replays auto load from the operating system.

The next patch I'll also be trying to tackle native controller support. I've found some interesting leads on how to get this working and it might be easier than I thought. Along with that I'm going to attempt to do completely customizable keyboard control.

I'm also planning on releasing a short demo soon, so people that have been waiting for a demo to try it out before they buy it out will be seeing that soon.

So along with all of that, hopefully there will be some other updates and additions that people will like. If you want to stay updated about Offspring Fling, then I suggest you visit this blog every once and awhile or follow me on twitter.

With that, I just want to say THANK YOU SO MUCH to everyone that bought the game! I'm super excited for what the future holds! Now back to work, and back to finishing THIS GAME!